Norm Kogers The Operational Art of War III Mega- Update 3. By Wargamer Staff. Feb 2. 01. 1The 3. The Operational Art of War III (TOAW III) in almost every area and we? TOAW III experience as we approach the 5 year anniversary of the game? This update is the product of a lot of hard work and dedication as we have worked and reworked many key elements of the game to provide gamers with a truly enhanced version of this classic wargame. Perhaps the most exciting element for existing TOAW III owners is that this mega update comes free of charge! We hope that TOAW III fans who have put the game down for a while will become invigorated by all the new content and designs the update will breathe into the game and will jump right back in to the TOAW saddle! Left image: More terrain and icon types. The Operational Art of War III. Also known as: Availabe Addons: Belongs to Series. Download patch 3.4.0.202 (212MB) List of changes in this patch. The Operational Art of War 3 (III). Matrix has a patch update 3.4 for this game BUT the 3.5 patch has been in the works literally for years now.
Right image: Some modern icons. One overall theme we? TOAW III we? ve improved. Being big TOAW III fans ourselves, we understand that some people may just want to play the game as it was originally designed and thus many of the major rule and engine changes we? Looking over the change list can be a bit daunting since there are so many different areas covered let alone individual changes. Below is what we think is the ? Some changes veterans of TOAW III will no doubt rejoice in, but even newcomers to the engine will be able to see the substantial improvements in many of the areas just at first glance. Player- Turn Equalization: The unfair differences between side- one and side- two have been greatly reduced by splitting that process into separate calculations for each player- turn. New Supply Broadcast Method: The old supply broadcast method, which used only four supply- level steps, has been replaced with a new simpler process that has continuous exponential decay of supply- levels with distance in movement points. This also includes Variable Supply Points, in which the supply value of the point itself can vary from Full Supply or even be updated by events, perfect for beachheads and pockets. Units: This includes ? RBC Escape from Blocked Retreat Path? The former allows blocked defenders to overrun relatively tiny enemy units blocking their retreat path. The latter makes gamey attacks with inconsequential units close to useless. Eleven Changes to the Combat Model: This includes several enhancements to the RBC rules that will address combat issues with some tiny defenses that, before, could be unrealistically hard to dislodge. The update also fixes the issue with poor cooperation levels and combat, in addition to providing defender terrain benefits vs. Other notable changes to the combat model include an improved system of merging terrain benefits with deployment benefits, the allowance of adjacent artillery to bombard, and reduced AAA lethality. Eleven Sound and Graphical Enhancements: Maps can now look more like real maps. This includes support for and a new suite of Alpha Channel map and unit tiles. Alpha Channel means that you can have clouds that you can see through and other neat features. Those tiles include a dedicated ? Huge View? It includes enhancements to placenames, such as allowing different font specifications for each placename, and adding a suite of placename bitmaps. So, different placenames can have different font specifications (including size and color). And placenames can now include a bitmap ? Placenames now scale with zoom level. You can modify the resolution in the ini file and play at 1. PC. Top Left: The new supply distribution method. Note that the supply continues to drop with distance. Under old method, all locations at this distance would be at 1. Top Right: Huge mode and recolorization. Bottom Left: Huge mode, recolorization, and one of the bitmaps. Bottom Right: Many more of the bitmaps. Forty User- Interface Enhancements: Among many others, these include splitting the Advanced Rules into two pages ? So now, for example, one player can have the Air Assistant on, while the other does not. It includes PBEM cheat prevention changes that ensure player- turn calculations can? It includes support for XML language files, making them easier for users to mod, and support for Unicode characters (e. It includes ? Tool Tips? It includes ? Elmer Assist? It includes an option to skip the Movement Popup dialog. It includes group movement for naval units. Twenty- Eight Bug Fixes: This included play- affecting problems with canceling sea invasions, the retreat of entrained units, counterbattery fire, map- edge reinforcements, embarked helicopters, weather, the ? Donut of Death? And it includes interface problems with map clipping, auto- centering, the scenario dump, playback issues, and ? Fourteen PO Enhancements: Elmer should handle his forces more intelligently in many ways. Eight Editor Parameter Modifiers: These allow scenario designers to fine- tune some game and force parameters including: AAA lethality, engineering rates, hex- conversion costs, entrenchment rates, density penalties, supply & readiness costs of movement, and ZOC movement costs. ZOC movement costs can be changed by event. New and Updated Scenarios: Including 1. TOAW III Suite. Other Changes: Fan supported translations of the game (manual not included) into Chinese, German, Spanish, French, Italian and Polish are now available plus plenty more! Left image: More Terrain, like bocage. Right image: Placename fonts in small view mode. There are, of course, many other individual changes that didn? In addition to all the bug fixes and engine changes, a lot of time has gone into helping the new player to get into the game more easily. There are a bunch of optional new things. The space bar hides all the units and shows them. As mentioned before, there are Tooltips which will tell you what the terrain effects are so that you will know that Forests help Infantry 2. Armor. The combat planner has been redesigned to allow you to add and remove units from combat more easily, including artillery/air units. You can now do the industry standard left click select and right click move/attack instead of popping up a menu. The AI is more of a challenge. You can now drag units or drag the map to move things around. Double- clicking on an enemy unit brings up the attack planner. We've also spent some time perfecting the touch interface under Windows 7, and it's great for casual play. A highly recommended method of play now is to sit in a chair or relax in bed with an i. Pad connected to a desktop using a third party RDP client like i. Tap RDP. Left image: Three placename sizes (Small, Normal, and Large). Right image: The transparency of snow. Also Army Group and Theater unit sizes. Bear in mind that all this is rolled in together with a $5 limited time discount to celebrate the improvements in this mega- update. We think there? s never been a better time for both budding operational wargame fans and veteran wargamers who remember the old TOAW series to hop on board TOAW III!
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